// Bridge // Intent: "Decouple an abstraction from its implemntation so that the // two can vary independently". // For further information, read "Design Patterns", p151, Gamma et al., // Addison-Wesley, ISBN:0-201-63361-2 /* Notes: * Coupling between classes and class libraries is a major maintenance * headache. To ease this problem, often the client talks to an * abstraction description, which in turn calls an implementation. * Sometimes these must evolve - when one changes there can be a need * to change the other. The bridge design pattern lets the abstraction * and its implementation evolve separately. * * So, what is the difference between a bridge and an interface? Interfaces * can be used when creating bridges - but it should be noted that bridges * have additional possibilities. Both the abstraction and the * implementation may evolve over time and be the parent of derived classes. * The operations needed in the implementation could be defined in an * interface if there are no standard methods which are available at the * top-level of the implementation. * */ namespace Bridge_DesignPattern { using System; class Abstraction { protected Implementation impToUse; public void SetImplementation(Implementation i) { impToUse = i; } virtual public void DumpString(string str) { impToUse.DoStringOp(str); } } class DerivedAbstraction_One : Abstraction { override public void DumpString(string str) { str += ".com"; impToUse.DoStringOp(str); } } class Implementation { public virtual void DoStringOp(string str) { Console.WriteLine("Standard implementation - print string as is"); Console.WriteLine("string = {0}", str); } } class DerivedImplementation_One : Implementation { override public void DoStringOp(string str) { Console.WriteLine("DerivedImplementation_One - don't print string"); } } class DerivedImplementation_Two : Implementation { override public void DoStringOp(string str) { Console.WriteLine("DerivedImplementation_Two - print string twice"); Console.WriteLine("string = {0}", str); Console.WriteLine("string = {0}", str); } } /// /// Summary description for Client. /// public class Client { Abstraction SetupMyParticularAbstraction() { // we localize to this method the decision which abstraction and // which implementation to use. These need to be decided // somewhere and we do it here. All teh rest of the client // code can work against the abstraction object. Abstraction a = new DerivedAbstraction_One(); a.SetImplementation(new DerivedImplementation_Two()); return a; } public static int Main(string[] args) { Client c = new Client(); Abstraction a = c.SetupMyParticularAbstraction(); // From here on client code thinks it is talking to the // abstraction, and will not need to be changed as // derived abstractions are changed. // more client code using the abstraction goes here // . . . a.DumpString("Clipcode"); return 0; } } }